FBXImport

Introduced

v6.02

Description

Imports an FBX file. You can customize what information to import by running any of the FBXImport* commands before running this command. The available FBXImport* commands are listed in the See Also section on this page. To set options that don't have assciated FBXExport* command you can use FBXImport "option" to create the import options property page and use SetValue to modify it.

Note: The FBXImport* commands are the scripting equivalent of setting the same values for importing FBX files through the UI (FBX Importer dialog) with the exception of the FBXImportNamespaceReplacement command.

Scripting Syntax

oBoolean = FBXImport( FilePathName, [TakeNb] );

Return Value

Boolean value indicating whether command succeeded or failed.

Parameters

Parameter Type Description
FilePathName String Full path and filename of FBX file to import.

Default Value: If not specified, a file browser pops up to pick the file to import.

TakeNb Long Number of the take to be imported. Specifying TakeID "0" is the equivalent of specifying No Animation - it loads the last take in the file. Any number greater than or equal to the number of takes in the file does not load the animation.

Default Value: -1

Examples

1. JScript Example

/*

	This example demonstrates how to import a specific animation 

	take from an FBX file.

*/

var fbxfile = "C:\\temp\\testing.fbx";

var fso = new ActiveXObject( "Scripting.FileSystemObject" );

if ( fso.FileExists(fbxfile) ) {

	// First make sure the FBX Import settings are set to take animation

	FBXImportAnimation( true );

	// Then specify take 1 while importing

	FBXImport( fbxfile, 1 );

} else {

	Application.LogMessage( "Couldn't find " + fbxfile, siWarning );

}

2. VBScript Example

'

' This example demonstrates how to import an FBX file without 

' cameras or lights

'

dim fbxfile

fbxfile = "C:\temp\testing.fbx"

set fso = CreateObject( "Scripting.FileSystemObject" )

if fso.FileExists(fbxfile) then

	' First make sure the FBX Import settings are set to skip cameras & lights

	FBXImportCameras False

	FBXImportLights False

	

	' Now do the import

	FBXImport fbxfile

else

	Application.LogMessage "Couldn't find " & fbxfile, siWarning 

end if

See Also

FBXExport FBXImportAnimation FBXImportCameras FBXImportForceNormEnvelope FBXImportHardEdges FBXImportKeepXSIEffectors FBXImportLights FBXImportMode FBXImportNamespaceReplacement FBXImportProtectExprDrivenFC FBXImportSetEnvelopes FBXImportSkeletonsAsNulls FBXImportUnit FBXImportAutomaticUnit FBXImportCacheFile FBXImportFrameRate FBXImportFillTimeline