Creates a spine between two objects that represent the chest (top) and the hip (bottom).
When you run the command, it prompts the user to pick the chest and hip objects. After
the picking session, a dialog box appears asking about the number of vertebrae for the
spine and whether they should be represented by polygon mesh or implicit cubes.
Alternatively, you can supply this information to the command to create the spine automatically.
oReturn = CreateSpine( [Hip], [Chest], [NumVertebrae], [ImplicitVertebrae], [Interactive] ); |
Returns a Property representing the spine control.
Parameter | Type | Description |
---|---|---|
Hip | String |
Hip object Default Value: Currently selected object |
Chest | String |
Chest object Default Value: Currently selected object |
NumVertebrae | Integer |
Number of vertebrae to create. Default Value: 3 |
ImplicitVertebrae | Boolean |
Make the vertebrae an implicit cube instead of a polygon mesh cube. Default Value: False |
Interactive | Boolean |
True to start a picking session to pick the Hip and Chest. After the picking session,
a user dialog appears to enter the number of vertebrae required and whether to use
implicit primitives for the vertebrae objects.
Default Value: True |