Viewport Callback Types

 
 
 

The sequence that Softimage follows when rendering a viewport looks like this:

Callback Type

siDisplayCallback Value To Use

Viewport Rendering Loop

Pre-begin Frame

siPreBeginFrame

Optionally set up an OpenGL P-buffer for real-time shadow rendering.

Begin Frame

siBeginFrame

Clear the OpenGL buffers (clear back buffer, Z-buffer, ...).

Post-begin Frame

siPostBeginFrame

 
 

Pre-Pass

siPrePass

 

Begin Pass

siPass

Render the scene using the viewport display mode. This is where you would call:

Post-Pass

siPostPass

 
 

Pre-end Frame

siPreEndFrame

Draw the grid and rulers and optionally save OpenGL Frame buffers.

End Frame

siEndFrame

Swap the OpenGL buffers.

Post-end Frame

siPostEndFrame

 

Post Frame Render (mr or render region)

siRenderFrame

 
Note

When more than one function is registered for a specific type of callback, their execution order is undefined.

Tip

Graphic sequencer plug-ins share the OpenGL state machine with Softimage. If a plug-in needs to change the OpenGL state, the plug-in should restore the original state when it is finished.