このエンベロープに対するデフォーマとして動作する各X3DObjectオブジェクトを含むX3DObjectCollectionを戻します。
' Create the Skeleton Dim oRoot, aRootPos, aEffPos1, aEffPos2, oChain1, oChain2 Set oRoot = Application.ActiveProject.ActiveScene.Root aRootPos = Array(0.254, 3.998, 0.045) aEffPos1 = Array(-0.01, -0.056, -2.972) aEffPos2 = Array(0.183, -3.999, 0.115) Set oChain1 = oRoot.Add2DChain( aRootPos, aEffPos1, , siViewTop ) Set oChain2 = oChain1.AddBone( aEffPos2 ) ' Create the Envelope Dim oSphere, oGeometry Set oSphere = oRoot.AddGeometry( "Sphere", "MeshSurface") Set oGeometry = oSphere.ActivePrimitive.Geometry ' Apply the Envelope to the Skeleton Dim oEnvelope, oDeformers, i Set oEnvelope = oSphere.ApplyEnvelope( oChain1, siBranch, siBranch ) ' Retrieve names of the Skeleton's deformers Set oDeformers = oEnvelope.Deformers For i = 0 to oDeformers.Count - 1 LogMessage "Deformer #" & i + 1 & ": " & oDeformers.Item(i) Next |