v9.0 (2011)
プロパティの編集
シェーダ パラメータのリファレンス パラメータ値を設定します。
SetReference2( Target, Value, [Time] ); |
' ' This example demonstrates how to set a start and end point for a ' lightning bolt effect using the SetReference2 command ' NewScene , False ' Create a sphere for the lightning volume shader -- make it transparent CreatePrim "Sphere", "MeshSurface" Scale , 1.78336557059961, 1.78336557059961, 1.78336557059961, siRelative, siGlobal, siObj, siXYZ, , , , , , , , 0 ApplyShader , , , , siLetLocalMaterialsOverlap SetValue "sphere.Material.Phong.transparency.green", 1 SetValue "sphere.Material.Phong.transparency.blue", 1 SetValue "sphere.Material.Phong.transparency.red", 1 ' Create two nulls to act as endpoints for the lightning bolt GetPrim "Null", "StartNull" Translate , -4, 2.98511157062997, -0.298511157062997, siAbsolute, siView, siObj, siXYZ, True, , , , , , , , , 0 GetPrim "Null", "EndNull" Translate , 2, 3.98014876083996, -0.398014876083996, siAbsolute, siView, siObj, siXYZ, True, , , , , , , , , 0 ' Apply the lightning shader SelectObj "sphere", , True SIApplyShaderToCnxPoint "Volume\Volume_lightning.Preset", "Sources.Materials.DefaultLib.Material.volume" ' Set the start and endpoints of the lightning bolt SIAddArrayElement "Sources.Materials.DefaultLib.Material.Volume_lightning.startpoint" SetReference2 "Sources.Materials.DefaultLib.Material.Volume_lightning.startpoint.Item", "StartNull" SIAddArrayElement "Sources.Materials.DefaultLib.Material.Volume_lightning.endpoint" SetReference2 "Sources.Materials.DefaultLib.Material.Volume_lightning.endpoint.Item", "EndNull" ' Draw a render region to see the lightning bolt |