v7.0
レンダリング
アタッチされたコメントを Shader に追加します。
oReturn = AddShaderAttachedComment( [Container] ); |
新しいコメント(Shader として)。
/*
This example demonstrates how to use the AddShaderAttachedComment command.
*/
NewScene(null, false);
AddShaderAttachedComment( "Sources.Materials.DefaultLib.Scene_Material.Phong" );
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CreateShaderFromCLSID CreateShaderFromProgID CreateShaderCompound NestShaders UnnestShaders AddShaderCompoundPort RemoveShaderCompoundPort MoveShaderCompoundPort RenameShaderCompoundPort ExportShaderCompound ImportShaderCompound ExplodeShaderCompound SetShaderCompoundPropertiesEx GetShaderCompoundProperties EditShaderCompoundPPGLogic