You can create a toon render pass as you would any other rendering pass. Creating a toon pass ignores any shaders that you've
attached to your scene objects and shades them with Toon Paint and Host shaders.
NoteIf you want to add inking to your toon pass, you must add a Toon Ink Lens shader to the pass camera's lens shader stack. Open
the pass' property editor () and open the Lens Shaders tab of the Camera property editor.
To create a toon pass
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From the Render toolbar, choose .
A new toon pass is created and a Toon Paint and Host shader is applied to your scene objects.