| HLS Adjust
Category: Processing > Image Processing
Shader Family: Texture
Output: Color
Lets you manipulate the color of an object using its HSL, contrast, and gamma values. You can also tint the object's color.
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The shader's name. Enter any name you like, or leave the default.
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Color Correction
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Controls a 360 degrees hue shift through the HLS color space spectrum without modifying the intensity or saturation of the
color.
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Adjusts the saturation, or amount of "pigment," in a color. A value of 1 results in no white and all color; a value of 0 results
in no color -- just white light.
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Adjusts the level or luminance of a color. Similar to intensity or brightness.
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Increases and decreases the contrast levels between light and dark colors. 0.5 = no change in contrast.
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Used to compensate for non-linearity in displays. Often used as a general brightness control.
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When enabled, color values output by the shader are forced into the [0-1] range.
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Tint
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Turns the tint controls on and off.
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Specifies the color with which the object is tinted. Use the sliders to set any color.
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Controls the degree to which the object is tinted with the tint color. The higher the value, the more the object is tinted.
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Render Tree Usage
This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it
is input to a color parameter.