Color Correction
 
 
 

| HLS Adjust

Category: Processing > Image Processing

Shader Family: Texture

Output: Color

Lets you manipulate the color of an object using its HSL, contrast, and gamma values. You can also tint the object's color.

Name

The shader's name. Enter any name you like, or leave the default.

Color Correction

Hue

Controls a 360 degrees hue shift through the HLS color space spectrum without modifying the intensity or saturation of the color.

Saturation

Adjusts the saturation, or amount of "pigment," in a color. A value of 1 results in no white and all color; a value of 0 results in no color -- just white light.

Lightness

Adjusts the level or luminance of a color. Similar to intensity or brightness.

Contrast

Increases and decreases the contrast levels between light and dark colors. 0.5 = no change in contrast.

Gamma

Used to compensate for non-linearity in displays. Often used as a general brightness control.

Clamp

When enabled, color values output by the shader are forced into the [0-1] range.

Tint

Enable

Turns the tint controls on and off.

Color

Specifies the color with which the object is tinted. Use the sliders to set any color.

Intensity

Controls the degree to which the object is tinted with the tint color. The higher the value, the more the object is tinted.

Render Tree Usage

This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it is input to a color parameter.