DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
RealTime
Output: RealTime
This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader
will display correctly. Load this shader into the render tree from .
The OGL13TexCoord shader modifies texture coordinate generation and controls wrapping states for input textures.
Texture Coordinates
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Defines the texture stage for multi-texturing operations in a single draw pass.
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When set to Explicit, the shader uses the UV coordinates defined for the input texture. All other settings use OGL texture
generation to create the UV coordinates.
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Specifies whether to use the input texture in one, two, three, or four dimensions (1D-4D).
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Wrapping
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Specifies how the input texture is wrapped in U, V, and W. For example, you could specify that the texture be clamped at its
edge or at its border, or that it be mirrored.
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Transform
Toggles texture SRT transformations for the texture on and off.
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These values define the texture's SRT transformations in all three axes. Change the values to transform the texture on one
or more axes.
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Render Tree Usage:
This shader typically accepts a single texture (OGL13Texture) or cubic texture (OGL13CubicTexture) shader, and is output to
a draw shader to complete a drawing pass.