DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.
Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes RealTime OpenGL More.
The OGL13Draw shader defines and executes a single OGL rendering pass by determining the OGL state, and then drawing. It also controls OGL depth tests and texture blending.
This shader can be used to execute a drawing pass on any group of RealTime shaders. Typically, an OGL13Draw shader is used to draw each successive layer in the shader tree. Layers are blended together to create the final effect, and a final OGLDraw shader is connected to the Material node's Realtime port so that the entire effect can be drawn.