DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
: Material
Output: Color (RGBA) value
Controls the diffuse, ambient, and specular RGB colors, as well as the transparency of hair objects. This shader can be used
with the Geometry render type setting in the object's Hair property editor.
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The shader's name. Enter any name you like, or leave the default.
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Defines the diffuse and ambient color of the hair roots.
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Defines the diffuse and ambient color of the hair tips.
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Defines a secondary diffuse and ambient color for the hair tips.
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Controls the ratio of tip colors. At 0.0, all strands use Tip Color A and at 1.0, all strands use Tip Color B.
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Defines the color of specular highlights.
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Defines the point along the length of the render hairs where the color "switches" from root to tip.
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Controls the relative contribution of the ambient and diffuse illumination. Lower values result in a higher ambient contribution,
and higher values result in a higher diffuse contribution.
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Controls the size and falloff of specular highlights.
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Enables calculation of transparency values.
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Defines the point along the length of the render hairs where the transparency "switches" from the root value to the tip value.
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Simulates the semi-translucence of hair by taking backlighting into account as part of the diffuse illumination.
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The degree to which backfacing lights affect the diffuse illumination.
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