| Component Range | Render Tree Usage | HLSA Combine
Category: Processing > Color Channels
Shader Family: Texture
Output: Scalar
Combines the functionality of the Render Tree Usage and the Scalar Smooth Range.
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The shader's name. Enter any name you like, or leave the default.
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Component
Lets you isolate a specific color model and channel from a color, texture, or shader.
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Inverts the isolated channel.
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Multiplies the input RGB values by their corresponding alpha values.
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Defines the image, texture, or shader that will have a color picked from it.
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Determines which color model you will select a color from: or .
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Selects the color channel. You can only select from this parameter if you're selecting from the RGBA color model.
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Component Range
Lets you isolate a range of values within the isolated channel.
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Switches on the component range.
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Specifies the scalar output value of input color values that fall within the component range.
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Specifies the scalar output value of input color values that fall outside of the component range.
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Input color values that fall between this value and the minimum threshold value are output as blend of the inside and outside
values.
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The minimum value that the input color can have before being out of range.
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The maximum value that the input color can have before being out of range.
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Input color values that fall between this value and the maximum threshold value are output as blend of the inside and outside
values.
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Render Tree Usage
Used to connect any image clip or material to the input and isolate a channel from any color model. Once the channel is isolated,
a range of channel values can be defined. Inside_value and outside_value parameters determine how areas of the input are affected
when they are inside and outside the range. The result is output to a scalar value, and can be used to drive any scalar input
parameter (diffuse, transparency, etc.)