DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
Environment (Tool)
Output: Color (RGB) value
Is similar to the spherical environment shader. It can accept only one texture mapped on an infinite cube. This tool can be
used as a texture, environment, or lens shader. This shader differs from the Cubic Mapping 1 shader because of its Direction
parameter.
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The shader's name. Enter any name you like, or leave the default.
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Defines an image clip to use. Click to open a property page for the image clip being presently used. To retrieve a new clip, click and indicate whether you wish to create a new clip or create one from a source.
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Displays the selected image. You can right-click on the image to access the Image Clip Property Editor. If the image is a
sequence, use the playback controls to play the sequence image.
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Defines the cube's center position in X, Y, and Z coordinates. Acts like the cube's translation.
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Defines the cubes size in each of the 3 axes. The distances are measured form the cube's center, which is defined in the cube
position parameter. Acts like the cube's scaling.
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Defines the ray direction.
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