Scalar Save State
 
 
 

| Render Tree Usage

Category: Data > Shading State

Shader Family: Texture

Output: Scalar

Saves scalar-type parameters available in the raytracing state structure.

This node is intended for Shader developers who require low-level information during the raytracing process.

You should have some shader-writing knowledge in either mental ray 1.9, 2.0, or 2.1 in order to use this tool properly.

Name

The shader's name. Enter any name you like, or leave the default.

Input

Defines the scalar input to save.

Render Tree Usage

Usually used at the left end of a render tree effect to generate a scalar value for a shader.