Category: Processing > Math
Shader Family: Texture
Output: Boolean value
Determines whether or not a color falls within two other colors.
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The shader's name. Enter any name you like, or leave the default.
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Defines the minimum RGBA value that can be attained before the input color is out of range.
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Defines the input texture or shader to compute.
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Defines the maximum RGBA value that can be attained before the input color is out of range.
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If enabled, the alpha channel must be within minimum and maximum threshold as well.
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Reverses the meaning shader function; returns true if the color is outside the range, false if it is within range.
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Render Tree Usage
Connect a texture or surface shader to the Input parameter. Define the maximum and minimum thresholds to create a Boolean
(on/off) switch for the input texture/shader. You can also use other (texture) shaders to define the thresholds.