Render Tree Usage
Category: Processing > Conversion
Shader Family: Texture
Output: Vector
Converts the color output of one shader to vector information. This shader is commonly used to make an image or texture drive
a displacement map (vector input). By default, the shader uses the red channel to drive the X axis, the green channel to drive
the Y axis, and the blue channel to drive the Z axis. By default, the alpha channel doesn't contribute to the conversion.
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Defines the input color to convert to vector values. This can also be an image or texture.
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Defines how the color input is converted to vector values. The value of each color channel (RBG) is copied directly to the XYZ axes or UVW coordinates.
You can use the color input to drive the generation of a normal map.
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Scaling factor for the color input when being converted to vector values.
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Render Tree Usage
This shader is placed between a Color output and a Vector input in order for the two values to connect.