DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
| Lights | Flares | Render Tree Usage
Category: Lens
Lens
Output: Color (RGB) value
Creates a quick lens effects or enhances other effects such as a lens flare.
NoteThis shader can only work with spotlights and point lights. It has no effect on an infinite light.
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The shader's name. Enter any name you like, or leave the default.
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Lights
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Creates a light list to specifiy which lights should produce the effect.
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Flares
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Renders only the flare on a black background. Saves rendering time and makes image composition easier later on.
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Takes the underlying color into account and tries to ensure that the result does not exceed the maximum color intensity. If
both the rendered flares and the underlying scene do not exceed this intensity, the result is guaranteed not to exceed either.
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Controls the intensity of the flare colors. At 1, the flare changes to a gray scale. Very useful for defining the "dazzle" of a flare.
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Defines the scene's luminance.
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Defines a rectangle around the view plane with the width equal to the margin. The flare intensity falls off linearly within
this region. This parameter blocks out direct rays from light sources outside the view angle. In screen space, this means
that light(s) outside the view area should not cause lens effects. In reality, a lens guard isn't perfect, and when a light
is nearly within view it causes lens effects.
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Allows a lens flare to be animated. The effect's individual components rotate and translate to simulate the realignment of
the camera optics. You can also use this parameter to select a specific configuration in the flare pattern.
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Render Tree Usage
This shader can be applied directly to the camera in the lens shader stack.