Edit UV
 
 
 

| Render Tree Usage

Category: Texture Space Controllers

Shader Family: Texture

Output: Vector

Takes a texture vertex and scales, rotates, translates, crops, or joins it to other textures.

Name

The shader's name. Enter any name you like, or leave the default.

Input (X, Y, Z)

Defines the vectors of the input texture coordinates.

Texture SRT

Specifies texture scaling, rotation, or translation in any axis.

Repeats

Repeats

Contains the repetition factor in X,Y, and Z. A value of 2, for example, shrinks the texture so that it fits twice in a [0..1] interval.

Offset

Texture Offset

Controls the offset for the texture in the X, Y, and Z directions, respectively.

Alternate

U, V, Z

Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated.

Wrap

U, V, Z

Maps the texture space into a range of [0..1] so that values outside 0..1 are remapped to 0..1. E.g.: 1.76 is remapped to 0.76.

This parameter behaves differently when the Alternate parameter is on, since it will take into account the texture alternation in its repeats.

UV Remap

Minimum and Maximum

Determines the remapping of the texture image. For a 2D image, only X and Y are used.

Render Tree Usage

Use this shader to edit a Coordinates input. Place it between a Texture Space Generator (connected to the Input parameter) and a Texture Generator shader to create highly customizable effects.