| Render Tree Usage
             Category: Texture Space Controllers
            
             Shader Family: Texture
            
             Output: Vector
            
            Takes a texture vertex and scales, rotates, translates, crops, or joins it to other textures.
            
            
               
                  
                     
                     
                  
                  
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                         | The shader's name. Enter any name you like, or leave the default. | 
                  
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                         | Defines the vectors of the input texture coordinates. | 
                  
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                         | Specifies texture scaling, rotation, or translation in any axis. | 
               
             
             
               Repeats
               
 
               
                  
                     
                        
                        
                     
                     
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                            | Contains the repetition factor in X,Y, and Z. A value of 2, for example, shrinks the texture so that it fits twice in a [0..1]
                              interval.
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               Offset
               
 
               
                  
                     
                        
                        
                     
                     
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                            | Controls the offset for the texture in the X, Y, and Z directions, respectively. | 
                  
                 
             
             
               Alternate
               
 
               
                  
                     
                        
                        
                     
                     
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                            | Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated. | 
                  
                 
             
             
               Wrap
               
 
               
                  
                     
                        
                        
                     
                     
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                            | Maps the texture space into a range of [0..1] so that values outside 0..1 are remapped to 0..1. E.g.: 1.76 is remapped to
                              0.76.
                            This parameter behaves differently when the Alternate parameter is on, since it will take into account the texture alternation
                              in its repeats.
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               UV Remap
               
 
               
                  
                     
                        
                        
                     
                     
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                            | Determines the remapping of the texture image. For a 2D image, only X and Y are used. | 
                  
                 
             
             
               Render Tree Usage
               
 
               Use this shader to edit a Coordinates input. Place it between a Texture Space Generator (connected to the Input parameter)
                  and a Texture Generator shader to create highly customizable effects.