| Render Tree Usage
Category: Texture Space Controllers
Shader Family: Texture
Output: Vector
Takes a texture vertex and scales, rotates, translates, crops, or joins it to other textures.
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The shader's name. Enter any name you like, or leave the default.
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Defines the vectors of the input texture coordinates.
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Specifies texture scaling, rotation, or translation in any axis.
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Repeats
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Contains the repetition factor in X,Y, and Z. A value of 2, for example, shrinks the texture so that it fits twice in a [0..1]
interval.
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Offset
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Controls the offset for the texture in the X, Y, and Z directions, respectively.
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Alternate
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Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated.
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Wrap
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Maps the texture space into a range of [0..1] so that values outside 0..1 are remapped to 0..1. E.g.: 1.76 is remapped to
0.76.
This parameter behaves differently when the Alternate parameter is on, since it will take into account the texture alternation
in its repeats.
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UV Remap
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Determines the remapping of the texture image. For a 2D image, only X and Y are used.
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Render Tree Usage
Use this shader to edit a Coordinates input. Place it between a Texture Space Generator (connected to the Input parameter)
and a Texture Generator shader to create highly customizable effects.