Lattice
 
 
 

| Marble

Category: Texture Generators

Shader Family: Texture

Output: Color

Simulates the effect of spherical cells suspended in a medium on a fixed grid. The size of the cells can be randomly distributed, and the texture can also create creases or troughs between cells instead of them blending into each other.

Name

The shader's name. Enter any name you like, or leave the default.

Coordinates

Defines the U, V, and Z texture coordinates of the texture.

Spot Color

Defines the color of the cell/spot component of the texture.

Crease Color

Defines the color that will be in between the cells/spots.

Threshold

Defines the contrast between the spot and crease colors.

Balance

Not implemented.

Cell Size

Determines the size of the cell/spot component of the texture.

Density

Controls the colors' density. Acts much like a transparency setting.

Randomness

Controls the randomness of the cells' density, size and distribution. A value of 0 will create a repetitive, solid pattern.

Spotty

When on, a spotty effect will be applied across the lattice effect, creating an uneven lattice.

Creases

When on, folds or creases are applied to the individual lattice squares.

Render Tree Usage

Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.

Connect a Texture Space Controller shader to drive the Coordinate value of this shader.