2D Gradient Shader (Legacy)
 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

| Render Tree Usage

Shader Type: Texture Generator (Tool)

Output: Scalar value

Takes a scalar value and performs an interpolation of a color map. Use it with the Color Interpolate shader to create a colored gradient.

Name

The shader's name. Enter any name you like, or leave the default.

Input

The scalar input used to compute an intensity level

Gradient Mode

Linear: Creates a standard linear gradient that starts from one edge of the texture projection object and gradiates to the other.

Radial Wave: Creates a gradient that begins at the center of the texture projection and gradiates outward, in a bull's-eye pattern.

Radial Rainbow: Creates a rainbow-like gradient that originates at the center of the texture projection, except this mode uses a linear, symetrical pattern.

X, Y Offset

Offsets or shifts the gradient in either X and/or Y directions.

Render Tree Usage

Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.