Category: Processing > Math
Shader Family: Texture
Output: Scalar value
Creates a linear falloff between the attenuation start and stop values. Distance measurement begins at the source of the current
ray (i.e., when used in a light shader, the distance measurement starts at the light location).
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The shader's name. Enter any name you like, or leave the default.
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Determines the point at which falloff begins.
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Determines the point at which falloff ends.
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Render Tree Usage
Connect this shader to a scalar input to define a linear falloff for a scalar value such as Intensity, Refraction, threshold,
etc.