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Category: Processing > Image Processing
Shader Family: Texture
Output: Color
An image-processing tool shader that computes an intensity level based on RGB input and returns a weighted result (based on
the Factor parameter) as output. The alpha channel of the input parameter is not used to compute the output.
NoteBe sure to give the Factor parameter a value, otherwise the node will simply return black (no value) as output.
Use this shader to change the intensity of a texture or color. E.g.: You can modify the intensity of a texture that drives
the transparency of a surface.
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The shader's name. Enter any name you like, or leave the default.
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Specifies the input color used to compute an intensity level. You can select from either the RGBA, HLSA, or HSVA color models.
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Specifies the intensity of the output.
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Render Tree Usage
This shader is almost always placed directly after (to the right of) a color output in order to adjust the intensity of a
color before it is input to a color parameter. You can also use it before the Material node to control bump mapping (with
a Color2Vector shader) or displacement.