Color Correction Shader (legacy)
 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

| Render Tree Usage

Shader Type: Image Processing (Tool)

Output: Color (RGB) value

Lets you manipulate the color of an object using its HSL, contrast, and gamma values.

NoteColor modifications in HSV or HLS space are not compatible with unclamped color values in floating-point (HDR) images.

Name

The shader's name. Enter any name you like, or leave the default.

Input

Specifies the input color to correct. This parameter is usually connected to a texture or image.

Gamma

Used to compensate for non-linearity in displays. Often used as a general brightness control.

Contrast

Increases and decreases the contrast levels between light and dark colors. 0.5 = no change in contrast.

Hue

Controls a 360 degrees hue shift through the HLS color space spectrum without modifying the intensity or saturation of the color.

Saturation

Adjusts the saturation, or amount of "pigment," in a color. A value of 1 results in no white and all color; a value of 0 results in no color -- just white light.

Level

Adjusts the level or luminance of a color. Similar to intensity or brightness.

Render Tree Usage

This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it is input to a color parameter.