DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
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Image Processing (Tool)
Output: Color (RGB) value
Lets you manipulate the color of an object using its HSL, contrast, and gamma values.
NoteColor modifications in HSV or HLS space are not compatible with unclamped color values in floating-point (HDR) images.
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The shader's name. Enter any name you like, or leave the default.
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Specifies the input color to correct. This parameter is usually connected to a texture or image.
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Used to compensate for non-linearity in displays. Often used as a general brightness control.
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Increases and decreases the contrast levels between light and dark colors. 0.5 = no change in contrast.
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Controls a 360 degrees hue shift through the HLS color space spectrum without modifying the intensity or saturation of the
color.
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Adjusts the saturation, or amount of "pigment," in a color. A value of 1 results in no white and all color; a value of 0 results
in no color -- just white light.
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Adjusts the level or luminance of a color. Similar to intensity or brightness.
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Render Tree Usage
This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it
is input to a color parameter.