An annotation object is a text balloon that can be used to communicate messages to colleagues who are working on the same
scenes and models. Annotation objects can be selected, transformed, and parented like any other 3D object in the scene, so
the balloon can point at specific elements in the viewport.
To add:
To redisplay:
- Select the annotation object and press Enter.
Annotation
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A text field that you can use for a brief description of the purpose of the message. This can be displayed in viewports using
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A text field that you can use to indicate the author of the message.
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A text field that you can use to indicate the intended recipient of the message.
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Choose low, normal, or high priority.
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The content of the message.
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The background color of the text balloon in the viewports.
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Layout
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The maximum dimensions of the text balloon before is applied, in pixels.
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Scaling factor for the size of the balloon.
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Controls the spacing between lines of text.
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Offset of the text balloon from its position in the scene. Values are in screen coordinates. A negative offset in Z is useful
when annotations are occluded by other objects. By default, the units are pixels for X and Y, and Softimage units for Z. However
if is on then all axes use Softimage units.
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Display
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Display in the balloon, instead of .
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Scales the balloon based on the distance to the camera.
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Fades the balloon based on the distance to the camera.
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Uses Softimage units for and , instead of pixels.
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