To assemble multiple surfaces into a single surface mesh object, select them then choose and set the options below. Once you click OK, a surface mesh object is created immediately; note that you cannot modify these
parameters later. The new surface mesh contains subsurfaces corresponding to the original surfaces; the original surfaces
are not destroyed.
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Sets a value for establishing continuity. If any two corresponding points along a seam are further apart than this value,
no continuity is established along that seam. If the tolerance is too big, too many points will be stitched together and you
will not get the desired results.
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Creates copies of clusters from the original input surfaces on each of the subsurfaces.
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Locally copies material and textures from the original input surfaces onto the corresponding subsurfaces.
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Creates the center of the new surface mesh at its geometric center. When off, the center is created at the global scene center.
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