Deforms an object by mapping its local XZ space is mapped to the UV space of a surface.
To apply: See Deforming by Surfaces [Modeling and Deformation Basics].
To redisplay: Select the object, click the button on the Select panel, then click the Op icon.
Transforms
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Toggles the deformation on and off without affecting the values of other parameters.
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Scaling, Rotation, Translation XYZ
These parameters define offsets for the deformed object relative to the deforming surface. Adjust them until the deformed
object is in the correct position relative to the deforming surface.
Constraint
These options are useful if either the deformed object or the deforming surface were moved from the global scene center before
the deformation was applied.
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Select this option if the deformed object was moved from the global center before the deformation was applied.
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Select this option if the deforming surface was moved from the global center before the deformation was applied.
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