Cylinder Property Editor
 
 
 

To get a cylinder, choose one of the commands on the Primitive menu. Polygon Mesh objects are composed of polygons joined at their edges and vertices. Surface objects are cubic NURBS patches. Implicit objects are non-renderable shapes that can be used, e.g., to define bounding volumes for envelopes, particles, etc.

To redisplay: Select the cylinder then press Enter and click the Cylinder tab.

Radius

The radius at the base in SOFTIMAGE units.

Height

The height in SOFTIMAGE units.