To create a new value-mapping template, choose in the animation mixer or choose from the Animate toolbar.
To redisplay: Choose the template from the menu in the animation mixer. The property editor includes a table showing each rule in the template.
For more information, see Modifying Action Clips with Value-Mapping Templates [Nonlinear Animation in the Animation Mixer].
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The parameter affected by the rule
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An expression that defines how the parameter value is modified. If this is blank, the parameter is unmodified. You can type
any VBScript expression in this box. In addition, you can use the following tokens:
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. The original parameter value. Lets you create offsets of the original value, rather than a new value entirely.
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. The cycle ID number. If you have cycled an action clip in the animation mixer, the original clip has a cid of 0, the first
cycle has a cid of 1, and so on. This lets you continuously increment or decrement a value based on the cycle, for example,
so that car moves forward with every wheel rotation.
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. The current local time of the clip's source, in seconds. If you cycle or bounce the clip, the values in the first cycle
are repeated in the second, and so on.
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. The current local frame of the clip's source. Again, if you cycle or bounce the clip, the values are repeated. Note that
this is always an integer, even if the clip has been scaled and offset.
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. The current global time of the scene.
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. The current global frame of the scene.
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. The current mix weight value of the clip.
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Whether this value mapping template is active. When an action clip is instantiated, the rules in the currently active value
mapping template are applied.
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Adds a new blank rule to the template.
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Deletes the selected rule.
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Checks the rules for validity. Invalid strings are displayed in red. Rules with wildcards are always displayed in red.
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