| Position | Tangency | Normal
Constrains the position of an object to a cluster.
For more information, see Object to Cluster Constraints [ Animation ].
To apply: Select an object, , then pick the cluster to which the selected object will be constrained.
To redisplay: Select the constrained object, choose on the MCP, and click the constraint's icon.
Position
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Toggles the activeness of this constraint.
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Attach Point -- Constrained Object
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Constrained object is affected by the orientation of the constraining object.
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Constrained object is affected by the scale of the constraining object.
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Sets the offset distance in global space on the X/Y/Z axes of the constrained object in relation to the constraining object.
If you add an offset, you can set the to either soft or rigid.
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Determines how constrained object move in relation to the constraining object when there is an offset between them (set with
the sliders). When the offsets for both the constrained and constraining objects are set to zero (off), the coupling has no effect.
The constrained object mimics the rotation of the constraining object. Rigid constraints are represented by a small square
in the center of the constraining object.
The constrained object is allowed a certain degree of flexibility in relation to the constraining object, similar in nature
to a ball joint. Soft constraints are represented by a small circle in the centers of the constrained and constraining objects.
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Tangency
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Toggles the activeness of these tangency values on the constraint.
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Axis to Align
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Sets the axis of the constrained object that will always face the slope of the constraining cluster. You can either click
the axis buttons (positive and negative X, Y, Z) or enter 1 or -1 in the axis text boxes.
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Normal
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Toggles the activeness of the up vector applied to the normals of the constrained object.
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Sets the roll value of the up vector.
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Affected Axis
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Sets which axis of the constrained object is to be the one used as the up vector (Y is the default). You can either click
the axis buttons (positive and negative X, Y, Z) or enter 1 or -1 in the axis text boxes.
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