Category: mental ray > Texture
Shader Family: Texture
Output: Color
This shader divides the unit cube into eight subcubes, each with a separate RGBA color. The width of the left, bottom, and
front part is programmable, allowing you to use this shader for generating stripes and two- or three-dimensional checkerboards.
This function is also useful for preview shaderball scenes.
See Texture Shaders for more information.
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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The XYZ coordinate for texturing.
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Specifies the fraction of the left (), bottom (), and front () half of the cube in each direction, in the range [0, 1].
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Specifies the colors of the subcubes. The three digits stand for the XYZ coordinates: 000 is front lower left, 100 is front
lower right, and 111 is back upper right.
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