Category: mental ray > Texture
Shader Family: Texture
Output: Color
This shader casts a transparency ray of a given intensity and merges the result with an input color. The purpose is to continue
a ray as if the current intersection did not exist. Trace depth, ray type and distance for volume computations are not modified.
Opacity is defined as .
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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The color to composite the refraction onto.
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An RGBA color that blends the transmission onto the input. Opaque white returns the input color without casting a transparency
ray; transparent black returns the transparency color without evaluating the input color.
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