Category: mental ray > Light
Shader Family: Light
Output: Color
This is a simple point light shader emitting light uniformly in all directions.
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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The light color.
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When on, enables shadows. The light will be diminished or blocked by occluding objects between the light and the illuminated
object.
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Only has an effect if shadows are enabled. Blends from the shadow color (0, the default) to the light color. Values greater
than 0 (zero) let the light penetrate occluding objects. At 1, no shadows appear.
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When on, enables distance attenuation such that the light intensity begins to fall off at the distance and fades to the distance , where no light remains.
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Only has an effect if distance attenuation is enabled. It specifies the distance from the light where attenuation begins.
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Only has an effect if distance attenuation is enabled. It specifies the maximum distance reached by the light.
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