Category: mental ray > Materials
Shader Family: Surface Material
Output: Color
Glow is a material shader designed to simulate an object with internal lighting. With Glow, you can create glow maps that
respond to light levels and overexposures in a realistic, photographic manner.
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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The color of the internal light.
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Sets the intensity of the internal light. Lower values show little glow, while higher values show a bright glow.
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The glow is normally added directly to the input color. This parameter, however, uses the light and dark areas of the underlying color to vary the brightness of the glow.
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An input color computed by an illumination shader and modified by the Glow shader.
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The same color used by the illumination shader.
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The multiplier used to mix the input color and the glow effect.
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