Shader Family: Surface Material
Related mental ray shader: misss_fast_shader_x
This is a Softimage spdl-based version of the mental ray component shader used in the SSS shader compounds.
The mtlsh_shader is the workhorse shader that does the actual scattering. It is highly modular and works with several input shaders that provide the actual contribution for the various layers through the bump, diffuse_illum, and specular_illum input ports. This shader can even be cascaded into itself (again using the diffuse_illum port) for multi-layer scattering (this is exactly how Fast Simple (misss) works). The mtlsh_shader layers the results from the input shaders with the scattered light from the lightmap and then presents the final shaded result.