Calculates how simulated cloth and curve objects collide with polygon mesh objects.
This node is used in the Syflex Collide Mesh compound.
For general information on collisions, see Syflex ICE Collisions.
Geometry |
The polygon mesh collision object or group of objects. |
Envelope Ext |
The distance in Softimage units between the collision object's face and the external face of the collision envelope. The collision envelope consists of an external envelope that is outside of the collision object, and an internal envelope that is inside the collision object. Whenever a cloth vertex enters the volume defined by these two envelopes, the vertex is repelled to be outside of the volume. See The Collision Envelope for more information. |
Envelope Int |
The distance in Softimage units between the collision object's inside face and the internal face of the collision envelope. |
Friction |
The resistive force acting between two objects that tends to dampen their movement, such as preventing the cloth from slipping off the collision object. |
Damp |
The damping force that slows down the movement of the simulated object's points that are in contact with the collision object. It is proportional to the simulated object's speed along the surface of collision object. |
Sticky |
An attraction force that is applied along the collision object's normals in the direction of the surface when the cloth comes in contact with it. |
Priority |
When two collision objects intersect, the cloth can get stuck between the two objects. To solve this problem, you can set this parameter to a non-zero value. The collision object with the highest Priority value is the only one used in the collision. |