The shape used by the Simulate Rigid Bodies node for determining collisions.
If this attribute is not defined, Shape is used instead. Setting this value allows you to use a simpler shape for collisions
than for rendering and display, reducing the amount of computation required.
Only Box and Sphere are valid values:
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Disc and Rectangle are approximated by Box.
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Cone, Cylinder, Segment, Capsule, and Blob are approximated by Sphere.
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Point is approximated by a very small Sphere.
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Instances are approximated by their bounding box.
Geometry Types
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point cloud
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polygon mesh
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NURBS surface
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NURBS curve
-
lattice
Attribute Type
predefined