The shape used by the Simulate Rigid Bodies node for determining collisions.
            
            If this attribute is not defined, Shape is used instead. Setting this value allows you to use a simpler shape for collisions
               than for rendering and display, reducing the amount of computation required.
            
            Only Box and Sphere are valid values:
            
            
               -  
                  
Disc and Rectangle are approximated by Box.
                  
 
                
               -  
                  
Cone, Cylinder, Segment, Capsule, and Blob are approximated by Sphere.
                  
 
                
               -  
                  
Point is approximated by a very small Sphere.
                  
 
                
               -  
                  
Instances are approximated by their bounding box.
                  
 
                
            
            
            
             
               Geometry Types
               
 
               
                  -  
                     
point cloud
                     
 
                   
                  -  
                     
polygon mesh
                     
 
                   
                  -  
                     
NURBS surface
                     
 
                   
                  -  
                     
NURBS curve
                     
 
                   
                  -  
                     
lattice
                     
 
                   
               
 
             
             
               Attribute Type
               
 
               predefined