This compound causes particles to rotate in a spinning fashion. You can use this compound in conjunction with other orientation
               nodes; for example, use Align on Velocity to set the forward direction to [1, 0, 0], and then use this compound to spin the
               particle on that same axis. This causes a bullet spiral effect.
            
            Plug this compound's Execute output into a Port on the ICETree node.
            
            For more information, see Spinning Particles [ICE Particle Simulations].
            
             Tasks: Particles/Orientation
            
             Output Ports: Execute
            
            
               
                  
                     
                     
                  
                  
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                       The axis around which the particle spins:  
                        
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Local X/Y/Z Axis rotates the particles around their axes.
                                
                            
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Spiral spins the particle around their movement vector, causing a spiral rotation to occur.
                                
                            
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Tumble makes the particles rotate around the X axis.
                                
                            
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Relative to Input Position rotates the particles relative to the XYZ position value that is used for the Input Position parameter
                                 below.
                                
                            
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Input Axis rotates the particles along the XYZ axis value that is used for the Input Axis parameter below.
                                
                            
                          
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                       Defines the axis around which the particle spins. You can define this with the XYZ values here, or you can plug in the axis
                           values of an object.
                          
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                       Defines the axis around which the particle spins. You can define this with the XYZ values here, or you can plug in the position
                           values of an object.
                          
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                       The number of times per second that each particle makes a complete revolution.  
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