This compound lets you set the particle's position and normal data as defined by the StickLocation Attribute. This is the point of contact with an obstacle when sticking using the Stick on Surface compound.
Plug its Execute output into the Execute on Emit port of an Emit compound to set this value once, or plug it into the ICETree node to update at every frame.
For more information on sticking, see ICE Particles Sticking to Obstacles [ICE Particle Simulations].
Stick Location |
The obstacle object upon which the particle sticks. |
Reference |
The particle's StickLocation attribute. See Particle Surface Interaction Attributes [ICE Particle Simulations] for more information on locations. |