Set Material ID
 
 
 

Sets the MaterialID attribute of polygons on the "self" object. The MaterialID specifies which material in the Materials array to use for which polygon.

Tasks: Topology/Setters

Output Ports: Execute

Is True

If true, sets the MaterialID to the value specified by Material ID. Otherwise, the MaterialID is unchanged — the default is 0 if it has never been set before.

Use a single Boolean value to control this setting globally for all polygons, or a set of Boolean values to control it per polygon.

Material ID

The Material ID to apply. Use a single integer or a set of integers per polygon.