Sets the MaterialID attribute of polygons on the "self" object. The MaterialID specifies which material in the Materials
array to use for which polygon.
Tasks: Topology/Setters
Output Ports: Execute
Is True
If true, sets the MaterialID to the value specified by Material ID. Otherwise, the MaterialID is unchanged — the default is
0 if it has never been set before.
Use a single Boolean value to control this setting globally for all polygons, or a set of Boolean values to control it per
polygon.
Material ID
The Material ID to apply. Use a single integer or a set of integers per polygon.