This compound should be used after Create Basic Shatter from Point Cloud. It sets an integer per vertex that identifies which chunk each vertex belongs to, so that you can distinguish the chunks
for further processing in your tree. It also sets a random color per chunk which you can use to distinguish the chunks in
the viewports by using the color in the render tree. For more information, see Simple Shattering in ICE.
Tasks: Topology/Shattering
Output Ports: Execute
|
Disables the operator.
|
|
Connect the name of the point cloud used with Create Basic Shatter from Point Cloud.
|
|
Defines the sequence of random color values. If you require that two nodes generate different sets of values with the same
parameters, simply assign them different seeds.
|
|
The average random color generated.
|
|
The variability of the random colors.
|
|
- : every value within the variance range is equally likely to be generated.
- (also known as bell curve distribution): values close to the mean value are more likely to be generated. The likelihood smoothly
diminishes as values are further from the mean.
- : the likelihood diminishes linearly as values are further from the mean.
- : Not supported.
|
|
Specify an attribute name to store the color.
|
|
Specify an attribute name to store the chunk ID.
|