The ICE-based Sculpt deformation uses a weight map to move points along a their normals or another vector.
To apply: See Sculpt [ICE Deformations].
Tasks: Deformation/Effects
Output Ports: Result
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Toggles the deformation on and off without affecting the values of other parameters.
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How far points are moved. This value is multiplied by the weight map's value at each point.
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Select the vector along which to move points:
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uses the points' normals.
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and use the objects local axes.
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Custom allows you to use the Custom Direction option below.
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The vector along which to move points when is "Custom", expressed in the object's local reference frame.
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Smooth
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The number of times to smooth the weight map's values.
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The amount of smoothing to apply on each iteration.
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