Converts a value between 0.0 and 1.0 representing a fraction of a geometric curve's length to a location on the curve. The
location is stored as a custom attribute called CurveLocation by default, which you can get with a Get Data node. You can
look up data at the location by plugging it into the Source port of another Get Data node.
Category: Curves
Output Ports: Execute
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The name of a geometric curve in the scene.
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Controls the accuracy of the result. Higher values give better approximations but may take longer to calculate.
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The parametric value for which to return the location on the curve. Values should be between 0.0 and 1.0.
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A scene reference that is prepended to Reference to fully resolve the name of the custom attribute used to store the calculated
value.
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The attribute being used to store the calculated value. Change this to a unique name if you are using more than one compound
on the same object.
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