Converts a value between 0.0 and 1.0 representing a fraction of a geometric curve's length to a location on the curve. The
               location is stored as a custom attribute called CurveLocation by default, which you can get with a Get Data node. You can
               look up data at the location by plugging it into the Source port of another Get Data node.
            
             Category: Curves
            
             Output Ports: Execute
            
            
               
                  
                     
                     
                  
                  
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                       The name of a geometric curve in the scene.  
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                       Controls the accuracy of the result. Higher values give better approximations but may take longer to calculate.  
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                       The parametric value for which to return the location on the curve. Values should be between 0.0 and 1.0.  
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                       A scene reference that is prepended to Reference to fully resolve the name of the custom attribute used to store the calculated
                           value.
                          
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                       The attribute being used to store the calculated value. Change this to a unique name if you are using more than one compound
                           on the same object.
                          
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