Moves any points that penetrate a geometry to its surface, simulating a collision. This compound is designed to be connected
to the Execute Each Iteration port of Verlet Framework. It uses a very simple algorithm that works with very simple shapes. See Verlet Integration [ICE Deformations].
Tasks: Deformation/Verlet
Output Ports: Execute
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The geometry that acts a collision object.
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Enable Cutoff Distance
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Considers only points that are within from the geometry. This prevents unnecessary calculations.
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The distance to use with .
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Controls the accuracy of collision detection at corners. Use a value between 0.0 and 1.0. Higher values affect more points
but may "trap" an object and prevent it from sliding off an edge.
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