Sets up a Lagoa cloth simulation that sticks to collision objects.
To apply: Apply a regular Lagoa cloth simulation (see Applying a Cloth Simulation [Lagoa Multiphysics Simulations]) and substitute the Lagoa Setup Cloth Mesh compound with this one.
Thickness |
The size of points for collisions, etc. |
Passive Body In Name |
Plug in the Out Name output of the object with which the points will collide. This object can be animated (deformation or transformation) or not. Passive objects are not affected by any type of force in the simulation environment. You can define each collision object's properties in its own Lagoa Set Collision Data compound. |
Substeps |
The number of times per frame that the whole simulation state is computed. The higher the value, the more stable and accurate the simulation and collisions will be, but also slower. For more information, see Setting the Simulation's Substeps for Accuracy [Lagoa Multiphysics Simulations]. |