This compound gets the geometry component data on the object that is plugged in here. You can output the Location, Position,
               and Normal data from the object.
            
             Tasks: Particles/Getters,Particles/Surface Interaction
            
             Output Ports: Location, Position, Normal
            
            
               
                  
                     
                     
                  
                  
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                       The object that you want the particles to consider. This must be an object with a surface. Plug in the object's Value output
                           into this port.
                          
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                       Toggles the activeness of the Cutoff Distance option.  
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                       The maximum distance (in Softimage units) within which the particles consider the object.  
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                       The geometry component that is used as the closest location: Closest Surface, Closest Vertex or Knot, or Closest Smoothed
                           Surface.
                          
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