This compound gets the geometry component data on the object that is plugged in here. You can output the Location, Position,
and Normal data from the object.
Tasks: Particles/Getters,Particles/Surface Interaction
Output Ports: Location, Position, Normal
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The object that you want the particles to consider. This must be an object with a surface. Plug in the object's Value output
into this port.
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Toggles the activeness of the Cutoff Distance option.
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The maximum distance (in Softimage units) within which the particles consider the object.
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The geometry component that is used as the closest location: Closest Surface, Closest Vertex or Knot, or Closest Smoothed
Surface.
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