This compound acts as a playback control for the animation of the instanced geometry on the particles.
Plug its Execute output into a Port on the ICETree node.
For more information, see Controlling the Instance's Animation [ICE Particle Simulations].
Tasks: Particles/Geometry Instancing
Output Ports: Execute
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The first frame (in the scene's timeline) of the instance's animation that you want to use for its animation during the particle
simulation.
For example, if the instance's animation goes from frames 1 - 50, you can choose to use only frames 20 - 40 of its animation
in the particle simulation.
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The last frame of the instance's animation that you want to use for its animation during the particle simulation.
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The method by which you want to loop the instance's animation after the last frame has been reached:
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starts playing the animation back from the first frame.
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stops the animation at the last frame and holds that frame for the duration of the simulation.
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simply plays the animation through, which is useful for long animation sequences that may match the simulation length. The
Playback Speed Multiplier parameter is useful for this option.
You don't need to set the Animation Start/End Frame values if you select this option.
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Multiplies the playback speed of the instance's animation. A value of 1 is the original speed of the instance's animation.
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