Description
Add one or more vertices using a list of positions. You can use the PointPosition attribute or an array of 3D vectors.
You should connect the vertices by using them to build polygons, e.g., using the Add Polygon node. Disconnected vertices are
automatically removed after the ICE tree is evaluated.
Ports
Inputs
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The topology you want to use. If not connected, the default is "Self.Topology".
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A 3D vector or an array of 3D vectors in the per-object or per-element context..
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