Add Vertex
 
 
 

Categories

Description

Add one or more vertices using a list of positions. You can use the PointPosition attribute or an array of 3D vectors.

You should connect the vertices by using them to build polygons, e.g., using the Add Polygon node. Disconnected vertices are automatically removed after the ICE tree is evaluated.

Ports

Inputs

Topo

The topology you want to use. If not connected, the default is "Self.Topology".

Vertex Position

A 3D vector or an array of 3D vectors in the per-object or per-element context..

Outputs

Result

The modified topology.