Capture Viewport Dialog Box
 
 
 

To display: Click the camera icon in a viewport's command bar and choose Start Capture.

For more information, see Capturing Animation in a Viewport (Flipbook).

Output File name

Name and path of the image sequence you want to save. If you do not specify a path, the images are saved in your project's Render Pictures folder.

Format

File format in which to save the image sequence, such as AVI, QuickTime, JPG, etc.

Note that:

  • QuickTime support on Windows requires that QuickTime is installed.

  • QuickTime support on Linux requires OpenQuicktime.

Codec

The compressor (coder-decoder) to use for movie files.

For JPEG image files, you can set the compression quality, which is 100% by default.

Padding

Adds numbers to the frame numbers to allow you to match up image sequences. The default syntax is:

[fn].#[ext]

where fn is the base file name, # is the frame number, and ext is the file format extension.

Picture Settings

Image Size

The number of pixels in the image: width (X) times height (Y). The aspect ratio (Y) is set according to the camera format.

Scale

The scale of the image that you want to capture: 1/2, 1/4, or 1/8 of the image size. You can use this to save disk space.

User Pixel Ratio

Select this option to use the width/height Pixel Ratio of the image. Default is 1.

Record Audio Track

Records any audio tracks that are currently set in the animation mixer. Make sure Plays Audio While Scrubbing is selected in the Interaction preferences - see Interaction Preferences.

Sequence

Specifies the particular frames of the image sequence to capture.

Remember Last Sequence

Uses the same frame numbers for the sequence as the last sequence you captured. If this is off, the scene's start and end frames are used.

Launch Flipbook When Done

Opens the standalone flipbook after the images are captured.

Play Videos with Native Players

Opens the media player native to the file format you have specified. For example, the Windows Media Player opens up after AVI files are captured, or QuickTime viewer after MOV files.

OpenGL Antialiasing

Uses OpenGL to draw the images. For each frame to capture, the scene is rendered multiple times with multi-pass OpenGL rendering to produce an anti-aliased image.

Frame Rate

The number of frames per second at which the image sequence is played back. You can specify any frame rate you like (of course, NTSC is 29.97, PAL is 25, and Film is 24).