Category: Data > Attribute
Shader Family: Texture
Output: Boolean
This shader gets ICE attributes of the Boolean data type created for particles in the ICE tree. To use this shader, you must
make sure that the particles first have the appropriate attribute created for it in its ICE tree.
NoteThe attribute shaders are currently available only for ICE particles.
For general information, see Bringing ICE Data into the Render Tree with Attribute Shaders.
|
Name of the ICE attribute used to drive shader data. This attribute must be a Boolean. The attribute names show up in this list only if they are defined in the point cloud's ICE tree. The Default Value is used in case an attribute is missing or none has been selected.
|
|
If the value refers to an array type, you can specify an index value.
|
|
Set the value that you want the attribute to use in the render tree.
|
Render Tree Usage
Plugs into any port on a shader that supports Boolean data (toggles).