Vector Displacement Map
 
 
 

Category: Texture

Shader Family: Texture

Output: Scalar

Applies a vector displacement map (VDM). For more information about vector displacement maps, see Vector Displacement Maps.

vector map Connect the image to use as a vector displacement map.
scale A multiplier that affects the amount of displacement.
map encoding

How values are encoded in the map file:

  • Absolute means that the exact displacement values are stored. It is used by floating-point image formats.
  • Signed Encoding means that biased values are stored. It is used by 8-bit image formats.

space type

The space for interpreting the values of the property specified by tangents:

  • Tangent: values are in tangent space.
  • Object: values are in local object coordinates.
  • World: values are in global coordinates.

tangents The Color at Vertices property used to store tangents. If no CAV property has been defined, you can create one by clicking New. If a CAV property is already defined, you can edit it by clicking Edit.

Render Tree Usage

Connect to the Displacement port of a material node.